Founded in 2020, in Kuala Lumpur, Malaysia Studio was created by Sony to work alongside San Diego's Visual Arts group on character models, visual assets, animations and motion capture etc. As they're solely a support studio, they work on nearly every PS Studios game. For example, Naughty Dog's The Last of Us Part 1 & 2, as well as the MLB The Show IP by San Diego Studio (not Visual Arts). However, their contribution to each game is small - especially as the studio only has around 100 employees.
With TLOU, Malaysia Studio worked on hints the player receives upon death to get past the obstacle and/or combat scenario they're stuck on. For MLB, they worked on art assets that only need to be updated for the next yearly iteration. Not created from scratch.
Over the past decade, Malaysia has become a popular country for support studios to form. While great in providing more opportunities for developers in a place with traditionally so few, as they're built to support, you shouldn't expect Malaysia Studio to develop their own PS5 games.
Support studios are also not immune from the numerous rounds of layoffs every company is doing due to the worsening economy. In March 2025 alone, around 20 Malaysia Studio staff were let go. Including asset/concept artists and project managers who were specifically told this wasn't due to performance, but to save money. It's therefore a near-impossible task for support studios to hire up and make their own games currently.
However, these economic issues may not persist long-term. And in Malaysia, the talent pool already extends to Larian, Codemasters, Namco etc. It's therefore possible that Malaysia Studio, under better economic circumstances, grows into a developer that makes their own PS6 game. Intent is already there as studio head Hasnul Samsudin stated: 'There's nothing that can be done in our world of AAA games that can't be done here in Malaysia'. Until then, you can enjoy their small contributions in most PS5 games across the PS Studios portfolio.